Long Form Test
Summoners!
We are very excited to announce that with the start of Season 10 of Alliance Wars, we’ll be implementing brand new maps for all Difficulties!
NOTE: This is an Early Look. All of the below information is subject to change.
Backstory Time!
We recently ran a Beta for Alliance Wars that featured a number of different Updates to the Mode, and our Beta Players offered us a wealth of feedback. We’ve parsed the data and feedback that we collected, and want to give you all a glimpse into our plans moving forward.
In our Beta, we updated the map and also introduced a new feature called “Defense Tactics”. The Map update introduced a new layout and new Buffs, while Defense Tactics allowed Alliance Leadership to choose a Global Buff to apply to the Map, which allows for Defenses to be more customizable and setup in a more meaningful way.
The feedback we received was that these two major changes together were quite jarring, and that it was too much all at once. We agree with this sentiment so we have decided to stagger the release of the Map update and the release of Defense Tactics (currently scheduled for Season 11).
The Maps!
Our areas of focus for these new maps include:
- Giving Summoners more information to enable you to make more strategic decisions
- Giving Summoners more flexibility in their Path choices
- Giving Battlegroups more meetup points before taking on minibosses
Making More Strategic Decisions
To help Summoners make educated and informed decisions on which Champions they’ll use on their Attack team, we’re limiting the number of hidden Champions to a single path in our top tier maps.
This will allow Summoners to scout out their paths before choosing which Champions they want to attack with!
There will only be 5 hidden nodes on the Map, so this is where you’ll want to place your most surprising Defenders! These Hidden Nodes will hide all Defender Information, including Class and Champion Rating!
More Flexibility with your Path Choices and More Meetup Points
Currently, the Alliance Wars Map gives you a few chances to change the Path that you’re on, but is still pretty rigid on where you can move once you’ve made a choice.
The new Map will bring your Battlegroup back together at key junctions. That means that you’re no longer on your own to take down the toughest fights when you’ve chosen a lane!
From here, you’ll be able to choose your next path again, so you can alter your strategy, or backup an Alliance Mate that might be having trouble on their Paths!
The New Layout!
There are 2 new Map Layouts being implemented. The first is for Alliances that play on Easy or Normal Alliance War Maps.